1 block = 1 metre · 103,000 km²

Survive the island
that never wanted you here.

A voxel survival game where the world is not a procedural fantasy landscape but Iceland itself — built from the national elevation model, at one metre per block, with the real weather blowing through it.

Accounts are invite-only. There are between two and ten of us.

Three things make it not a texture pack

The world is real

Terrain comes from Icelandic national geodata. Walk from Reykjavík to Þingvellir and the mountains are in the right places, the right shapes, the right heights. Your own street is your own street.

The weather is real, right now

Live feeds from Veðurstofa Íslands drive the sky. If it is sleeting sideways in Ísafjörður in the real world, it is sleeting sideways in Ísafjörður in the game — including the winter dark.

The world is Icelandic

Móberg, helluhraun, apalhraun, líparít. Vættir, huldufólk, tröll and draugar, taken from real þjóðsögur with the sources cited. No creepers. No diamonds. No oak forests.

The scarcity is the game

Iceland has essentially no metal ore. Settlement-era Icelanders got iron from mýrarrauði — bog iron, precipitated in mires — smelted with charcoal from birch, the only significant native tree. Timber was so scarce that driftwood was a legally inheritable property right.

Mýrarrauði
Bog iron, from the mires. The only iron there is.
Rekaviður
Driftwood from Siberia. It arrives on the tide, or not.
Birki
Downy birch. Charcoal for smelting — and it stays felled.
Brennisteinn
Sulphur from the geothermal fields. Hazardous to mine.

Two islands

Being built first

Landnám

Iceland before anyone came. No roads, no houses, birch woodland still standing across a quarter of the country. You are a settler, and everything you have you made.

Later

Abandoned

Modern Iceland, intact and silent. The towns are there, the power is on, the shops are full. The people are simply not there, and the game never tells you why.