1 block = 1 metre · 103,000 km²

Survive the island that never wanted you here.

A voxel survival game where the world is not a procedural fantasy landscape but Iceland itself — built from the national elevation model, at one metre per block, with the real weather blowing through it.

Accounts are invite-only. There are between two and ten of us.

Why it is not a texture pack

Three things you cannot fake

  1. The world is real

    Terrain comes from Icelandic national geodata. Walk from Reykjavík to Þingvellir and the mountains are in the right places, the right shapes, the right heights. Your own street is your own street.

  2. The weather really happened

    Thirty years of Veðurstofa Íslands observations drive the sky, and the world plays out a different real year every game year — day for day, across five weather zones. The gale that stops you is a gale somebody wrote down. Frost, wind and rain make you burn food faster, and that is the only thing here that can kill you.

  3. The world is Icelandic

    Móberg, helluhraun, apalhraun, líparít. Vættir, huldufólk, tröll and draugar, taken from real þjóðsögur with the sources cited. No creepers. No diamonds. No oak forests.

The resource economy

The scarcity is the game

Bog iron from the mires, charcoal from birch, driftwood off the tide, turf out of the ground. Everything you have, you made.

Iceland has essentially no metal ore. Settlement-era Icelanders got iron from mýrarrauði — bog iron, precipitated in mires — smelted with charcoal from birch, the only significant native tree. Timber was so scarce that driftwood was a legally inheritable property right.

Mýrarrauði
Bog iron, from the mires. The only iron there is.
Rekaviður
Driftwood from Siberia. It arrives on the tide, or not.
Birki
Downy birch. Charcoal for smelting — and it stays felled.
Brennisteinn
Sulphur from the geothermal fields. Hazardous to mine.

Two world modes

Two islands

Being built first

Landnám

Iceland before anyone came. No roads, no houses, birch woodland still standing across a quarter of the country. You are a settler, and everything you have you made.

Later

Abandoned

Modern Iceland, intact and silent. The towns are there, the power is on, the shops are full. The people are simply not there, and the game never tells you why.

Kvöldvaka

The kvöldvaka was the winter evening in the baðstofa, when the work was done by lamplight and the stories were told. It is how every creature in this game reached us. The folklore is not decoration on top of a survival game — it is the reason the game is worth making.